It changes substantially the gameplay. I consider very important in games as well have a partner in single player mode and besides, VH combines the dark atmosphere of Diablo with a touch of humor of Torchligh. Much of this humor comes from the observations that LK does during the game. I even prefer that DVs invest more in the relationship of the two characters instead of creating more classes. My opinion. Hellsing is leagues ahead when it comes to sound, but can't really rate it above D3 console and TL2 with as many bugs at it has now.
Definately get it if you're in inferno with d3 and had a clear on TL2. Gear grind in both isn't very interesting, and D3 PC seems to be abandoned for xpac and console dev. Sorry i just woke up. Blizzard ruined the Diablo Franchise. The best thing about the game is the pet.
Yep, the pet can actually go back to town and buy more for you while you keep rampaging through the dungeon. It can fight by your side, and can even be set to be an attack pet or a defending pet, and you can even tell it not to fight. And unlike that game, everyone gets a pet in Torchlight 2. There are four playable classes — Berserker, Embermage, Engineer and Outlander — and they all fit into general roles while also being able to spec into more specific archetypes.
The Engineer, for example, is kind of a Steampunk Brawler who can go for maximum tankiness or overwhelming force, or can focus on gadgets and steam powered tech. The world definitely feels different than the Diablo games.
The Berserker is a fast hitting class, a lot of quick attacks, while the Engineer hits slower and harder. The Embermage really depends on their spec, unleashing a torrent of flame or a blizzard or doing an impression of the infamous scene from X-Men where Storm asks Toad about lightning.
The Outlander is the most unique and to my mind the most fascinating class. The key difference is how combat flows in either game. In Diablo 3, combat is just a tad slower pace than Torchlight 2. Granted on the higher difficulty levels, one mistake can leave you dead or close to it.
However enemies move and react slow enough that the player has a chance to use a skill or actively avoid a high damaging attack. The use of the skill system allows the player to define their move-set for any given fight: Focusing on area of effect skills, direct damage, slowdown and many more. And the combat is slow enough that you can set up attack strategies like putting down a slow trap as a Demon Hunter, and following it up grenades when the enemies are grouped up.
Torchlight 2 plays at a faster pace, with more enemies attacking per group compared to Diablo 3. Due to the pace, it is harder to set up skills in a strategy as enemies will quickly close the gap and do damage. Ranged projectiles fly a lot faster and in more numbers, making it harder to actively dodge them while attacking.
Because the general size of the enemy on screen is smaller in Torchlight 2 compared to D3, it makes it easier to lose enemies in a crowd of special effects. During a boss fight for instance, I went from full health to dead in one second and I had no idea what actually happened.
Granted I've had the same thing happen to me in Diablo 3 inferno mode, but I was at least able to see it coming before dying horribly.
That's why I give the nod to Diablo 3 in terms of combat, as it delivers on both fast pace, and allowing the player to react to what's going on. However, after spending time playing both games back to back, I had to give a slight nod to Diablo 3. The reason is that while both games have design problems, the issues that I have with Diablo 3 loot, more randomness to world are easier to fix then Torchlight 2's problems combat pacing, class refinement.
With that said however, it's not exactly a clear win by Diablo 3, as both titles are good for the genre and are neck in neck in terms of edging out the other one for the top position. With a Diablo 3 expansion planned and more patches, it will be interesting to see how the game will change from launch in a year's time. Sections Close Back. Blogs Close Back. Write for Game Developer. Blog Now. Connect Close Back. Register for a. Get daily Game Developer top stories every morning straight into your inbox.
About Us. Advertise With Us. Report An Issue. Imo, the developers did nothing groundbreaking with the game but they did everything right. The graphic style, the pace, the class build possibilities, the loots, the network options. The original Torchlight is part of humble indie bundle 6 if anyone wants to check it out.
I recently bought guild wars 2, borderlands 2, and torchlight 2. I really have to give it to Runic for making a game that can contend with the classics and for developing a timeless design. You must be logged in to post a comment. This site uses Akismet to reduce spam. Learn how your comment data is processed. Video Games.
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